
Jisedai Beigoma Battle: Beyblade
Game Boy Color

CLASSIC GAMES · RESEARCH · LOCALIZATION
Project Beigoma is an independent game preservation, localization, and research initiative. Our work on classic Japanese games connects reverse engineering, game data, and multilingual reference resources.
Our next goal: reusable, AI-assisted workflows that make game localization, platform adaptation, and digital publishing more practical.

Explore the three games at the heart of our research. Detailed databases and guides are being prepared for publication.

Game Boy Color
Game Boy Color
Game Boy Color
Our foundation is hands-on game analysis and localization work: researched game data, documented mechanics, and interconnected reference records. The website brings this work together through English and Turkish interfaces, guides, and historical resources.
The research behind a single game can support much more than one guide or translation. We aim to reuse the same analysis, terminology, and structured data across localization tools, technical adaptation, and multilingual publications.
Our longer-term goal is to connect these activities into an increasingly automated workflow, reducing repeated manual work and production costs. AI-assisted analysis and translation are areas we plan to explore; a fully automated localization and porting system is not an existing product.
Reverse engineering and localization research help us understand game text, assets, and technical constraints.
We aim to build reusable tools and AI-assisted workflows for localization and platform adaptation, with future licensed porting projects developed alongside rights holders.
Structured game records connect mechanics, characters, guides, and historical research in a shared reference platform.
Our goal is to reuse this knowledge across multilingual guides, searchable databases, and digital publications rather than recreate it for each output.
Our databases and bilingual publishing infrastructure provide a starting point for reusable research and editorial workflows.
In time, these methods could support specialized B2B development services, technology licensing, and publishing collaborations with developers and rights holders.
Our proposed direction — a conceptual workflow, not a completed automated system.
Study code, assets, text systems, and mechanics.
Organize research, relationships, and terminology.
Reuse knowledge in translation and platform tools.
Future localized, adapted, or ported releases through appropriate licensing partnerships.
Databases and reference resources today; broader multilingual guides and digital publications as the workflow develops.
Project Beigoma is developed by GASA Genç Adam Sanat Atölyesi Ltd. Şti., based in Türkiye.
We’re interested in connecting with developers, publishers, researchers, and rights holders who share our interest in making gaming history more accessible.
Our current preservation and fan localization work is independent and unofficial. Beyblade and the associated game intellectual property belong to their respective rights holders. We do not claim ownership or official affiliation. Future commercial adaptations and releases would require the appropriate permissions or licenses. Copyright & disclaimer
Project information and game introductions are available in English and Turkish. The detailed catalogue, guides and community features are being prepared for a later release. References to the research database describe the project's work, rather than a complete catalogue currently available online.